Author Topic: Mode tank  (Read 608 times)

tpt

  • Apprenti poseur de brushs
  • Posts: 66
Mode tank
« on: July 06, 2010, 07:29:46 PM »
Bonjour je voulais savoir s'il était possible de faire marcher ce mode tank sur un serveur sperhead en ligne. Il ne fonctionne que sur serveur non dédié créer à partir du jeu.

Script tank:
Code: [Select]
main local.model local.turretmodel local.desmodel local.origin local.angles local.health local.vehiclespeed:

local.tank = spawn local.model
local.tank.origin = local.origin
local.tank.angles = local.angles
local.tank.turretmodel = local.turretmodel
local.tank.desmodel = local.desmodel
local.tank.health = local.health
local.tank vehiclespeed local.vehiclespeed

local.tank.gun = local.tank queryturretslotentity 0
local.tank thread tankreset
local.tank thread tankdamage
local.tank thread tankdeath

local.master = spawn scriptmaster

local.master alias king_snd_idle sound/vehicle/veh_tank_idle1.wav soundparms 0.5 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias king_snd_run1 sound/vehicle/veh_tank_run1.wav soundparms 1.2 0.0 0.6 0.1 1000 9000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias king_snd_run2 sound/vehicle/veh_tank_run1.wav soundparms 1.3 0.0 0.6 0.1 2000 12000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_revup sound/vehicle/veh_tank_revup1.wav soundparms 1.0 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_revdown sound/vehicle/veh_tank_revdown1.wav soundparms 1.0 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_shift1 sound/vehicle/veh_tank_shift1.wav soundparms 1.0 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_shift2 sound/vehicle/veh_tank_shift2.wav soundparms 1.0 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_shift3 sound/vehicle/veh_tank_shift3.wav soundparms 1.0 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_on sound/vehicle/veh_tank_on1.wav soundparms 1.0 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_start sound/vehicle/veh_tank_on1.wav soundparms 1.0 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_off sound/vehicle/veh_tank_off1.wav soundparms 1.0 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_stop sound/vehicle/veh_tank_off1.wav soundparms 0.8 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_tread_snd_stone sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_tread_snd_wood sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 0.7 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_idle_training sound/vehicle/veh_tank_idle1.wav soundparms            1.0 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_idle1 sound/vehicle/veh_tank_idle1.wav soundparms                 0.7 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_run01 sound/vehicle/veh_tank_run1.wav soundparms                  1.3 0.0 0.9 0.0 1000 7000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_run02 sound/vehicle/veh_tank_run1.wav soundparms                  1.3 0.0 0.6 0.2 1000 7000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_run03 sound/vehicle/veh_tank_run1.wav soundparms                  1.3 0.0 0.9 0.0 1000 7000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_run04 sound/vehicle/veh_tank_run1.wav soundparms                  1.3 0.0 0.6 0.2 1000 7000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_revup1 sound/vehicle/veh_tank_revup1.wav soundparms          1.0 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_run05 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.9 0.0 600 5000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master alias tank_snd_run06 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.6 0.2 600 5000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master alias tank_snd_run07 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.9 0.0 600 5000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master alias tank_snd_run08 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.6 0.2 600 5000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master aliascache tank_snd_revup2 sound/vehicle/veh_Tank_move_accel_lp2.wav soundparms          1.0 0.0 0.9 0.0 800 4000 auto loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master alias tank_snd_idle2 sound/vehicle/veh_tank_idle1.wav soundparms                     2.0 0.0 0.8 0.0 4000 13000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master alias tank_snd_run09 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.9 0.0 4000 13000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master alias tank_snd_run10 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.6 0.2 4000 13000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master alias tank_snd_run11 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.9 0.0 4000 13000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master alias tank_snd_run12 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.6 0.2 4000 13000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master aliascache tank_snd_revup3 sound/vehicle/veh_Tank_move_accel_lp2.wav soundparms      1.0 0.0 0.9 0.0 2000 13000 auto loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_shift4 sound/vehicle/veh_tank_shift1.wav soundparms              1.2 0.0 0.9 0.0 4000 13000 auto loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_shift5 sound/vehicle/veh_tank_shift2.wav soundparms              1.2 0.0 0.9 0.0 4000 13000 auto loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master aliascache tank_snd_shift6 sound/vehicle/veh_tank_shift3.wav soundparms              1.2 0.0 0.9 0.0 4000 13000 auto loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master alias tank_snd_run13 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.9 0.0 1000 7000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_run14 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.6 0.2 1000 7000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_run15 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.9 0.0 1000 7000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_run16 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.6 0.2 1000 7000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_revup3 sound/vehicle/veh_Tank_move_accel_lp2.wav soundparms          1.0 0.0 0.9 0.0 800 4000 auto loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_revdown sound/vehicle/veh_tank_revdown1.wav soundparms      0.7 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_shift1 sound/vehicle/veh_tank_shift1.wav soundparms         1.2 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_shift2 sound/vehicle/veh_tank_shift2.wav soundparms         1.2 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_shift3 sound/vehicle/veh_tank_shift3.wav soundparms         1.2 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_on sound/vehicle/veh_tank_on1.wav soundparms                1.2 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_start sound/vehicle/veh_tank_on1.wav soundparms             1.2 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_off sound/vehicle/veh_tank_off1.wav soundparms              0.8 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_stop sound/vehicle/veh_tank_off1.wav soundparms             0.8 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms     0.25 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_tread_snd_stone sound/vehicle/veh_tread_metal.wav soundparms    0.25 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms    0.25 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_tread_snd_wood sound/vehicle/veh_tread_metal.wav soundparms     0.25 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms      0.25 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_doorclose sound/mechanics/DoorHatchClose_02.wav soundparms  1.2 0.0 0.9 0.0 160 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias tank_snd_dooropen sound/mechanics/DoorHatchClose_02.wav soundparms   1.2 0.0 0.9 0.0 160 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_idle_training sound/vehicle/veh_tank_idle1.wav soundparms           1.0 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_idle sound/vehicle/veh_tank_idle1.wav soundparms                0.5 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_run10 sound/vehicle/veh_tank_run1.wav soundparms                 1.2 0.0 0.9 0.0 1000 7000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_run20 sound/vehicle/veh_tank_run1.wav soundparms                 1.2 0.0 0.6 0.2 1000 7000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_run11 sound/vehicle/veh_tank_run1.wav soundparms                 1.2 0.0 0.9 0.0 600 6000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_run21 sound/vehicle/veh_tank_run1.wav soundparms                 1.2 0.0 0.6 0.2 600 6000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_run30 sound/vehicle/veh_tank_run1.wav soundparms                 1.0 0.0 0.9 0.0 800 7000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master alias shermantank_snd_run40 sound/vehicle/veh_tank_run1.wav soundparms                 1.0 0.0 0.6 0.2 800 7000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master aliascache shermantank_snd_revup1 sound/vehicle/veh_tank_revup1.wav soundparms         1.0 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_run50 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.9 0.0 1500 12000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_run60 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.6 0.2 1500 12000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_run70 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.9 0.0 1500 12000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_run80 sound/vehicle/veh_Tank_move_lp4.wav soundparms                  1.4 0.0 0.6 0.2 1500 12000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_snd_revup2 sound/vehicle/veh_Tank_move_accel_lp2.wav soundparms          1.0 0.0 0.9 0.0 800 4000 auto loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_snd_revdown sound/vehicle/veh_tank_revdown1.wav soundparms     0.7 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_snd_shift1 sound/vehicle/veh_tank_shift1.wav soundparms        1.0 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_snd_shift2 sound/vehicle/veh_tank_shift2.wav soundparms        1.0 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_snd_shift3 sound/vehicle/veh_tank_shift3.wav soundparms        1.0 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_snd_on sound/vehicle/veh_tank_on1.wav soundparms               1.0 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_snd_start sound/vehicle/veh_tank_on1.wav soundparms            1.0 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_snd_off sound/vehicle/veh_tank_off1.wav soundparms             0.8 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_snd_stop sound/vehicle/veh_tank_off1.wav soundparms            0.8 0.0 0.9 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms    0.25 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_tread_snd_stone sound/vehicle/veh_tread_metal.wav soundparms   0.25 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms   0.25 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_tread_snd_wood sound/vehicle/veh_tread_metal.wav soundparms    0.25 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache shermantank_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms     0.25 0.0 0.9 0.0 800 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_doorclose sound/mechanics/DoorHatchClose_02.wav soundparms      1.0 0.0 0.9 0.0 160 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias shermantank_snd_dooropen sound/mechanics/DoorHatchClose_02.wav soundparms       1.0 0.0 0.9 0.0 160 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_idle sound/vehicle/veh_tank_idle1.wav soundparms 0.5 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_run1 sound/vehicle/veh_tank_run1.wav soundparms 1.2 0.0 1.2 0.0 1500 9000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_run2 sound/vehicle/veh_tank_run1.wav soundparms 1.2 0.0 1.1 0.3 1500 9000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_run3 sound/vehicle/veh_tank_run1.wav soundparms 1.0 0.0 1.2 0.0 1500 9000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_run4 sound/vehicle/veh_tank_run1.wav soundparms 1.0 0.0 1.1 0.3 1500 9000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_revup sound/vehicle/veh_tank_revup1.wav soundparms 1.0 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_revdown sound/vehicle/veh_tank_revdown1.wav soundparms 1.0 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_shift1 sound/vehicle/veh_tank_shift1.wav soundparms 1.0 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_shift2 sound/vehicle/veh_tank_shift2.wav soundparms 1.0 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_shift3 sound/vehicle/veh_tank_shift3.wav soundparms 1.0 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_shift4 sound/vehicle/veh_tank_shift1.wav soundparms 0.8 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_shift5 sound/vehicle/veh_tank_shift2.wav soundparms 0.8 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_shift6 sound/vehicle/veh_tank_shift3.wav soundparms 0.8 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_on sound/vehicle/veh_tank_on1.wav soundparms 1.0 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_start sound/vehicle/veh_tank_on1.wav soundparms 1.0 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_off sound/vehicle/veh_tank_off1.wav soundparms 1.0 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_stop sound/vehicle/veh_tank_off1.wav soundparms 1.5 0.0 1.2 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_bounce01 sound/vehicle/halftrack_bounce01.wav soundparms 1.0 0.0 1.0 0.2 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_bounce02 sound/vehicle/halftrack_bounce02.wav soundparms 1.0 0.0 1.0 0.2 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_bounce03 sound/vehicle/halftrack_bounce03.wav soundparms 1.0 0.0 1.0 0.2 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_bounce04 sound/vehicle/halftrack_bounce04.wav soundparms 1.0 0.0 1.0 0.2 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_tread_snd_stone sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_tread_snd_wood sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_doorclose sound/mechanics/DoorHatchClose_02.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache dtm_gun_snd_fire1 sound/weapons/fire/dtm_fire1.wav soundparms 1.3 0.1 1.0 0.15 300 12000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache dtm_gun_snd_fire2 sound/weapons/fire/dtm_fire2.wav soundparms   1.3 0.1 1.0 0.15 300 12000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache dtm_gun_snd_fire3 sound/weapons/fire/dtm_fire3.wav soundparms   1.3 0.1 1.0 0.15 300 12000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias explode_tank1 sound/weapons/explo/Explo_MetalMed1.wav soundparms 0.9 0.2 0.8 0.2 900 5000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias explode_tank2 sound/weapons/explo/Explo_MetalMed2.wav soundparms 0.9 0.2 0.8 0.2 900 5000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias explode_tank3 sound/weapons/explo/Explo_MetalMed3.wav soundparms 0.9 0.2 0.8 0.2 900 5000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias explode_tank4 sound/weapons/explo/Explo_MetalMed4.wav soundparms 0.9 0.2 0.8 0.2 900 5000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_hurt1 sound/mechanics/damage_vehicle_4.wav soundparms 0.5 0.5 0.7 0.5 160 1600 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_hurt2 sound/mechanics/damage_vehicle_1.wav soundparms 0.5 0.5 0.8 0.2 160 1600 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_hurt3 sound/mechanics/damage_vehicle_2.wav soundparms 0.5 0.5 0.8 0.2 160 1600 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_fire sound/weapons/fire/wpnfire_tank01.wav soundparms       2.5 0.0 1.0 0.1 2000 4000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_reload sound/weapons/Foley/t34_reload.wav soundparms        1.5 0.0 1.0 0.05 2000 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_move sound/vehicle/turret_snd_move.wav soundparms           1.4 0.2 0.5 0.05 900 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_move_stop1 sound/vehicle/tank_snd_move_stop1.wav soundparms 0.7 0.2 0.8 0.2 900 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache t34_snd_move_stop2 sound/vehicle/tank_snd_move_stop2.wav soundparms 0.9 0.2 0.8 0.2 900 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_fire1 sound/weapons/fire/wpnfire_tank02.wav soundparms      1.5 0.0 0.8 0.05 2000 4000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_move sound/vehicle/turret_snd_move.wav soundparms           1.4 0.2 0.5 0.05 900 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_move_stop1 sound/vehicle/tank_snd_move_stop1.wav soundparms 0.7 0.2 0.8 0.2 900 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache king_snd_move_stop2 sound/vehicle/tank_snd_move_stop2.wav soundparms 0.9 0.2 0.8 0.2 900 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_fire1 sound/weapons/fire/wpnfire_tank02.wav soundparms      1.6 0.0 1.0 0.05 2000 7000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_fire2 sound/weapons/fire/wpnfire_tank01.wav soundparms      1.6 0.0 1.0 0.05 2000 7000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_fire3 sound/weapons/fire/Flak88Fire3.wav soundparms       1.6 0.0 1.0 0.05 2000 7000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_fire4 sound/weapons/fire/Flak88Fire4.wav soundparms         1.6 0.0 1.0 0.05 2000 7000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_fire5 sound/weapons/fire/wpnfire_tank02.wav soundparms      1.7 0.1 1.0 0.05 2000 9000 weapon loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_fire6 sound/weapons/fire/wpnfire_tank01.wav soundparms      1.7 0.1 1.0 0.05 2000 9000 weapon loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z  "
local.master aliascache tank_snd_fire7 sound/weapons/fire/Flak88Fire4.wav soundparms         1.7 0.1 1.0 0.05 2000 9000 weapon loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_move sound/vehicle/turret_snd_move.wav soundparms           1.4 0.2 0.5 0.05 900 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_move_stop1 sound/vehicle/tank_snd_move_stop1.wav soundparms 0.7 0.2 0.8 0.2 900 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_move_stop2 sound/vehicle/tank_snd_move_stop2.wav soundparms 0.9 0.2 0.8 0.2 900 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache tank_snd_reload sound/weapons/Foley/t34_reload.wav soundparms        1.5 0.02 1.0 0.05 2000 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_idle sound/vehicle/veh_truck_idle.wav soundparms       0.7 0.0 0.8 0.1 500 7000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_run sound/vehicle/veh_truck_move.wav soundparms        1.3 0.0 0.8 0.1 2000 9000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_revup sound/vehicle/veh_truck_revup.wav soundparms     1.0 0.0 0.7 0.1 100 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_revdown sound/vehicle/veh_truck_revdown.wav soundparms 1.0 0.0 0.7 0.1 100 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_shift1 sound/vehicle/veh_truck_shiftin.wav soundparms  1.0 0.0 0.7 0.1 200 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_shift2 sound/vehicle/veh_truck_shiftout.wav soundparms 1.0 0.0 0.7 0.1 200 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_on sound/vehicle/veh_truck_on.wav soundparms           1.0 0.0 0.7 0.1 100 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_start sound/vehicle/veh_truck_on.wav soundparms        1.0 0.0 0.7 0.1 100 4000 item loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_off sound/vehicle/veh_truck_off.wav soundparms         1.0 0.0 0.7 0.1 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_stop sound/vehicle/veh_truck_off.wav soundparms        1.0 0.0 0.7 0.1 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_main_snd_move_start sound/vehicle/veh_truck_on.wav soundparms        1.0 0.0 0.7 0.1 100 4000 item loaded maps " 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master alias ab41_tread_snd_dirt sound/vehicle/veh_tread_ab41.wav soundparms  0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_tread_snd_stone sound/vehicle/veh_tread_ab41.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_tread_snd_grass sound/vehicle/veh_tread_ab41.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_tread_snd_wood sound/vehicle/veh_tread_ab41.wav soundparms  0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_tread_snd_mud sound/vehicle/veh_tread_ab41.wav soundparms   0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_doorclose sound/mechanics/DoorJeepClose_02.wav soundparms 1.0 0.0 1.0 0.0 400 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_snd_dooropen sound/mechanics/DoorJeepOpen_01.wav soundparms   1.0 0.0 1.0 0.0 400 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_damage sound/vehicle/opeltruck_damage.mp3 soundparms               1.5 0.2 0.8 0.2 4000 6000 item streamed maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_vehicle_crash1 sound/mechanics/damage_vehicle_1.wav soundparms 0.5 0.5 0.7 0.5 160 1600 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_vehicle_crash2 sound/mechanics/damage_vehicle_2.wav soundparms 0.5 0.5 0.7 0.5 160 1600 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_vehicle_crash3 sound/mechanics/damage_vehicle_3.wav soundparms 0.5 0.5 0.7 0.5 160 1600 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master alias ab41_vehicle_crash4 sound/mechanics/damage_vehicle_4.wav soundparms 0.5 0.5 0.7 0.5 160 1600 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache ab41_main_snd_fire1 sound/weapons/fire/wpnfire_tank02.wav soundparms      1.3 0.1 1.0 0.15 300 12000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache ab41_main_snd_fire2 sound/weapons/fire/wpnfire_tank01.wav soundparms      1.3 0.1 1.0 0.15 300 12000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache ab41_main_snd_fire3 sound/weapons/fire/Flak88Fire4.wav soundparms         1.3 0.1 1.0 0.15 300 12000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache ab41_main_snd_reload sound/weapons/Foley/t34_reload.wav soundparms        1.3 0.1 1.0 0.15 300 12000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache ab41_main_snd_move sound/vehicle/turret_snd_move.wav soundparms           1.3 0.1 1.0 0.15 300 12000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache ab41_main_snd_move_stop1 sound/vehicle/tank_snd_move_stop1.wav soundparms 1.3 0.1 1.0 0.15 300 12000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "
local.master aliascache ab41_main_snd_move_stop2 sound/vehicle/tank_snd_move_stop2.wav soundparms 1.3 0.1 1.0 0.15 300 12000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z "

end

tankreset:

self fullstop

self.gun remove
waitframe
self spawnturret 0 self.turretmodel
self.gun = self queryturretslotentity 0

local.trig = spawn trigger_useonce
local.trig.origin = self.origin
local.trig setsize ( -200 -200 -5 ) ( 200 200 200 )
local.trig waittill trigger

thread playergetin

end

playergetin:

self.driver = parm.other

local.team = self.driver.dmteam

self.driver safeholster 1
wait 1
self.driver hide
self.driver nodamage
self.driver notsolid

self attachdriverslot 0 self.driver

while(self.driver != NIL)
{
waitframe

if(self.driver.useheld)
{
  while(self.driver.useheld)
   waitframe

  self.driver show
  self.driver solid
  self.driver takedamage

  self detachdriverslot 0 self.driver

  self.driver.origin = self.origin + ( 0 0 200 )
  self.driver.viewangles = (self.angles[0] self.angles[1] 0)
  self.driver = NIL

  thread tankreset
}

if(self.driver.dmteam == spectator)
{
  local.tank = spawn self.model
  local.tank.origin = self.origin
  local.tank.angles = self.angles
  local.tank.turretmodel = self.turretmodel
  local.tank.desmodel = self.desmodel
  local.tank.health = self.health

  local.tank.gun = local.tank queryturretslotentity 0
  local.tank thread tankreset
  local.tank thread tankdamage
  local.tank thread tankdeath

  self.driver = NIL

  self.gun remove
  self remove
}

if(self.driver.dmteam != local.team)
{
  local.tank = spawn self.model
  local.tank.origin = self.origin
  local.tank.angles = self.angles
  local.tank.turretmodel = self.turretmodel
  local.tank.desmodel = self.desmodel
  local.tank.health = self.health

  local.tank.gun = self queryturretslotentity 0
  local.tank thread tankreset
  local.tank thread tankdamage
  local.tank thread tankdeath

  self.driver stufftext "reconnect"
  self.driver = NIL
  self.gun remove
  self remove
}
}

end

tankdamage:

while(isalive self)
{
waitframe

local.previoushealth = self.health

if(local.previoushealth > self.health)
{
  self playsound damage_tank
  exec global/earthquake.scr .2 4 0 0
}
}

end

tankdeath:

self waittill death
self playsound explode_tank

local.destank = spawn script_model
local.destank model self.desmodel
local.destank.origin = self.origin
local.destank.angles = self.angles

self detachdriverslot 0 self.driver

self.driver volumedamage 1000
self.driver = NIL

self.gun remove
self remove

local.boom = spawn script_model
local.boom model emitters/explosion_tank.tik
local.boom.origin = local.destank.origin
local.boom.angles = local.destank.angles
local.boom anim start
waitframe
local.boom remove

end

















Script map:


[code]// MP_Berlin_TOW
//
// Note: For objective function calls TakeOver and SetCurrent the
// teams are as such:
// 0 = Axis
// 1 = Allies
// 2 = Neutral

//----------------------------------------------------------
// Main
//----------------------------------------------------------
main:   

   level.script="maps/obj/MP_Berlin_TOW.scr"   
   level.music="MP_Berlin_TOW"   

   setcvar "g_scoreboardpic" "mp_Berlin_tow"

   $world farplane_color ".335 .335 .36"

   exec global/ambient.scr
   exec global/exploder.scr
   
   exec global/tow_dm.scr
   exec global/dm_ai.scr
   exec global/friendly.scr

   level.gametype = int( getcvar( g_gametype ) )

   //gametype 5 = Tug of War
   if( level.gametype == 5 )
   {     
  setcvar "g_obj_alliedtext1" "Protect Ammo Depot"
  setcvar "g_obj_alliedtext2" "Call In Air Support"
  setcvar "g_obj_alliedtext3" "Control Radar Dish"
  setcvar "g_obj_alliedtext4" "Shut Down Flak88's"
  setcvar "g_obj_alliedtext5" "Detonate Axis Ammo Depot"

  setcvar "g_obj_axistext1" "Protect Ammo Depot"
  setcvar "g_obj_axistext2" "Start Flak88 Barrage"
  setcvar "g_obj_axistext3" "Control Radar Dish"
  setcvar "g_obj_axistext4" "Call Off Allied Air Support"
  setcvar "g_obj_axistext5" "Destroy Allied Ammo Depot"

  setcvar "g_gametypestring" "*****TOW Tank Battle*****"
   }
   else
   {
  //Not a TOW game remove the bombs
  $gmc_bomb remove
  $mg42_bomb remove
  $bridge_bomb remove
  $archway_bomb remove

  // set scoreboard messages
  setcvar "g_obj_alliedtext1" "Berlin"
  setcvar "g_obj_alliedtext2" "Tank Battle"
  setcvar "g_obj_alliedtext3" "by"
  setcvar "g_obj_axistext1" ""
  setcvar "g_obj_axistext2" ""
  setcvar "g_obj_axistext3" "{jR}K3v1n"

  setcvar "g_gametypestring" "*****Tank Battle*****"
   }
   
   //////////////////////////
   level waittill prespawn
   //////////////////////////

   //exec global/playertank.scr <tank model> <turret model> <destroyed model> <origin> <angles> <health> <vehiclespeed>

   //Allies side

   exec global/playertank.scr vehicles/sherman_base.tik vehicles/sherman_turret_main.tik vehicles/shermantank_damaged_e1l1.tik ( 6330 1960 24.13 ) ( 0 -90 0 ) 500 200
   exec global/playertank.scr vehicles/t34_base.tik vehicles/t34_cannon.tik vehicles/t34_base_d.tik ( 4525 -320 16.13 ) ( 0 90 0 ) 1000 200

   //Center

   exec global/playertank.scr vehicles/kingtank.tik vehicles/kingcannon.tik vehicles/kingtank_all_d.tik ( -690 5020 24.13 ) ( 0 -90 0 ) 2000 200

   //Axis side

   exec global/playertank.scr vehicles/it_v_carrop40_base.tik vehicles/it_v_carrop40_turret.tik vehicles/it_v_carrop40_des.tik ( -5030 3160 16.13 ) ( 0 -45 0 ) 1000 200
   exec global/playertank.scr vehicles/panzer_tank_drivable_e1l1.tik vehicles/panzer_cannon_drivable.tik vehicles/panzer_iv_d.tik ( -4945 4405 .12 ) ( 0 -135 0 ) 1000 100
   

   //////////////////////////
   level waittill spawn
   //////////////////////////

   level.bRoundStarted     = 0

   level.bArtillerySwitchUp   = 1
   level.bAirStrikeSwitchUp   = 1
   level.bRadarControlSwitchUp   = 1
   level.axisFire    = 1
   
   // set the parameters for this round based match   
   level.dmrespawning     = 1    // 1 or 0
   level.dmroundlimit     = 15     // round time limit in minutes
   level.clockside    = draw     // set to axis, allies, kills, or draw
   level.numObjectives     = 5    // Number of objectives needed to win

   //   AA Gun Properties
    $flak88.collisionent = $flak88_collision
   $flak88_turret0.collisionent = $flak88_turret_collision
   $flak88 thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/flak88_d.tik" $flak88_destroyed_collision

  $aagun.collisionent = $aagun_collision
   $aagun_turret0.collisionent = $aagun_turret_collision
   $aagun thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/p_aagun_d.tik" $aagun_destroyed_collision
 
   $aagun_turret0 maxyawoffset 115.0
   $aagun_turret0 turnspeed 25
   $aagun_turret0 pitchspeed 25
   $aagun_turret0 pitchcaps "-50 10 0"
   $aagun_turret0 viewjitter 1
   $aagun_turret0 firedelay 0.08
   $aagun immune aagun

   $flak88_turret0 turnspeed 15
   $flak88_turret0 pitchspeed 7.5
   $flak88_turret0 pitchcaps "-45 10 0"
   $flak88_turret0 viewjitter 7
   $flak88_turret0 firedelay 3  

   //If this is a tug of war game then we init all the TOW stuff
   if( level.gametype == 5 )
   {
  thread init_switches
  thread init_spawner_bombs
  thread init_tower_lights

  //Setup the starting team objectives   
  thread set_objectives

  level.bRoundStarted = 1
   }

   thread start_generator_sound
   
end



//----------------------------------------------------------
//Sound for Radar Generator
//----------------------------------------------------------
start_generator_sound:

   $gen_sound_speaker loopsound sub_idle1

end


//----------------------------------------------------------
//Destroy the allied spawner here
//----------------------------------------------------------
alliesammodepot:   
   
   iprintln "The Allied Ammo Depot has been destroyed!"

   //Take over the objective
   $Obj_alliesammodepot TakeOver 0

   iprintln "The Allied Team can no longer respawn!"

   thread Check_End_Match

end

//----------------------------------------------------------
//Destroy the axis spawner here
//----------------------------------------------------------
axisammodepot:
   
   iprintln "The Axis Ammo Depot has been destroyed!"
   
   $Obj_axisammodepot TakeOver 1   

   iprintln "The Axis Team can no longer respawn!"

   thread Check_End_Match

end

//----------------------------------------------------------
//Turn on/off Flak88's
//----------------------------------------------------------
artillerystrike:   
   
   if( level.bRoundStarted == 1 )
   {
  if( parm.other.dmteam == axis )
  {
     if( $Obj_artillerystrike.ControlledBy != 0 )
     {     
    //Flip the switch
    thread artillerystrike_switch

    $artillery_radio_speaker playsound radio_on

    $Obj_artillerystrike TakeOver 0    
    $tower_lights_02 show

    //Call in the artillery strike  
    thread call_artillery_strike

    iprintln "The Axis have started artillery barrage!"
     }
  }
  else if( parm.other.dmteam == allies )
  {
     if( $Obj_artillerystrike.ControlledBy != 1 )
     {  
    //Flip the switch
    thread artillerystrike_switch

    $artillery_radio_speaker playsound radio_off

    $Obj_artillerystrike TakeOver 1    
    $tower_lights_02 hide

    iprintln "The Allies have stopped artillery barrage!"
     }
  }

  //Did anyone win?
  thread Check_End_Match
  
  //Update team current objectives
  thread set_objectives
   }

end

//----------------------------------------------------------
//Control Radar Dish
//----------------------------------------------------------
radarcontrol:
   
   if( level.bRoundStarted == 1 )
   {
  if( parm.other.dmteam == axis )
  {
     if( $Obj_radarcontrol.ControlledBy != 0 )
     {  
    //Flip the switch
    thread radarcontrol_switch

    $Obj_radarcontrol TakeOver 0

    iprintln "The Axis have control of the Radar Station!"
     }
  }
  else if( parm.other.dmteam == allies )
  {  
     if( $Obj_radarcontrol.ControlledBy != 1 )
     {  
    //Flip the switch
    thread radarcontrol_switch

    $Obj_radarcontrol TakeOver 1     

    iprintln "The Allies have control of the Radar Station!"   
     }
  }

  //Did anyone win?
  thread Check_End_Match
  
  //Update team current objectives
  thread set_objectives
   }

end

//----------------------------------------------------------
//Call on/off Airstrikes
//----------------------------------------------------------
airstrike:

   if( level.bRoundStarted == 1 )
   {
  if( parm.other.dmteam == axis )
  {
     if( $Obj_airstrike.ControlledBy != 0 )
     {
    //Flip the switch
    thread airstrike_switch

    $airstrike_radio_speaker playsound radio_off

    $Obj_airstrike TakeOver 0    

    $tower_lights_01 hide

    iprintln "The Axis have called off Allied air support!"
     }
  }
  else if( parm.other.dmteam == allies )
  {
     if( $Obj_airstrike.ControlledBy != 1 )
     {
    //Flip the switch
    thread airstrike_switch

    $airstrike_radio_speaker playsound radio_on

    $Obj_airstrike TakeOver 1    
    
    $tower_lights_01 show

    //call in the air strike
    thread call_air_strike
    
    iprintln "The Allies have called in air support!"
     }

  }

  //Did anyone win?
  thread Check_End_Match
  
  //Update team current objectives
  thread set_objectives
   }

end


//----------------------------------------------------------
//Set the teams current objectives
//----------------------------------------------------------
set_objectives:   
   
   //First lets do the allies
   if( $Obj_airstrike.ControlledBy == 0 )
   {     
  $Obj_airstrike SetCurrent 1
   }   
   else if( $Obj_radarcontrol.ControlledBy == 0 )
   {
  $Obj_radarcontrol SetCurrent 1
   }
   else if( $Obj_artillerystrike.ControlledBy == 0 )
   {   
  $Obj_artillerystrike SetCurrent 1
   }
   else if( $Obj_axisammodepot.ControlledBy == 0 )
   {
  $Obj_axisammodepot SetCurrent 1
   }

   //Now the Axis   
   if( $Obj_artillerystrike.ControlledBy == 1 )
   {     
  $Obj_artillerystrike SetCurrent 0
   }
   else if( $Obj_radarcontrol.ControlledBy == 1 )
   {
  $Obj_radarcontrol SetCurrent 0
   }
   else if( $Obj_airstrike.ControlledBy == 1 )
   {   
  $Obj_airstrike SetCurrent 0
   }
   else if( $Obj_alliesammodepot.ControlledBy == 1 )
   {
  $Obj_alliesammodepot SetCurrent 0     
   }   

end

//----------------------------------------------------------
//Called when a player tries to open a locked door
//----------------------------------------------------------
doorlocked:

   self playsound door_wood_locked1

end

//--------------------------------------------------------------
//Init the switches
//--------------------------------------------------------------
init_switches:

   $artillerystrike_switch bind $artillerystrike_origin
   $airstrike_switch bind $airstrike_origin
   $radarcontrol_switch bind $radarcontrol_origin

   //Make the switches non solid so they don't hurt the player when triggered
   $artillerystrike_switch notsolid
   $artillerystrike_origin notsolid

   $airstrike_switch notsolid
   $airstrike_origin notsolid

   $radarcontrol_switch notsolid
   $radarcontrol_origin notsolid

end


//--------------------------------------------------------------
//Turns On/Off Artillery Fire
//--------------------------------------------------------------
artillerystrike_switch:  
   
   if( level.bArtillerySwitchUp == 1 )
   {     
  $artillerystrike_origin speed 1.0
  $artillerystrike_origin rotatexdownto 180
  $artillerystrike_origin waitmove
  $artillerystrike_origin playsound switchbox
  level.bArtillerySwitchUp = 0
   }
   else
   {
  $artillerystrike_origin rotatexupto 0
  $artillerystrike_origin waitmove
  level.bArtillerySwitchUp = 1
   }   

end

//--------------------------------------------------------------
//Turns On/Off Airstike bombs
//--------------------------------------------------------------
airstrike_switch:  
   
   if( level.bAirStrikeSwitchUp == 1 )
   {   
  $airstrike_origin speed 1.0
  $airstrike_origin rotatexdownto 180
  $airstrike_origin waitmove
  $airstrike_origin playsound switchbox
  level.bAirStrikeSwitchUp = 0
   }
   else
   {
  $airstrike_origin rotatexupto 0
  $airstrike_origin waitmove
  level.bAirStrikeSwitchUp = 1
   }   

end

//--------------------------------------------------------------
//Take control fo Radar for more explosions
//--------------------------------------------------------------
radarcontrol_switch:  
   
   if( level.bRadarControlSwitchUp == 1 )
   {   
  $radarcontrol_origin speed 1.0
  $radarcontrol_origin rotatexdownto 180
  $radarcontrol_origin waitmove
  $radarcontrol_origin playsound switchbox
  level.bRadarControlSwitchUp = 0
   }
   else
   {
  $radarcontrol_origin rotatexupto 0
  $radarcontrol_origin waitmove
  level.bRadarControlSwitchUp = 1
   }   

end

//--------------------------------------------------------------
//init the spawner bombs
//--------------------------------------------------------------
init_spawner_bombs:

   //Allied spawner bomb
   $gmc_bomb thread global/tow_dm.scr::bomb_thinker "axis" maps/obj/MP_Berlin_TOW.scr::alliesammodepot

   $mg42_bomb thread global/tow_dm.scr::bomb_thinker "allies" maps/obj/MP_Berlin_TOW.scr::axisammodepot

   //Allied bomb (Bridge, not a spawner bomb)
   $bridge_bomb thread global/tow_dm.scr::bomb_thinker "axis" maps/obj/MP_Berlin_TOW.scr::bridge_bomb_relay_explode

   //Axis bomb (Archway, not a spawner bomb)
   $archway_bomb thread global/tow_dm.scr::bomb_thinker "allies" maps/obj/MP_Berlin_TOW.scr::archway_bomb_relay_explode
end

//-----------------------------------------------
// Blow up the truck (Allied Spawner)
//-----------------------------------------------
truck_bomb_relay_explode:

   self waittill trigger
   thread alliesammodepot   

end

//-----------------------------------------------
// Blow up the MG42 (Axis Spawner)
//-----------------------------------------------
mg42_bomb_relay_explode:
   
   self waittill trigger
   thread axisammodepot

end

//-----------------------------------------------
// Blow up the bridge (Allied path reduce)
//-----------------------------------------------
bridge_bomb_relay_explode:

   thread global/exploder.scr::explode 199

end

//-----------------------------------------------
// Blow up the archway (Axis path reduce)
//-----------------------------------------------
archway_bomb_relay_explode:
   
   thread global/exploder.scr::explode 8
   
end

//-----------------------------------------------
// Call in the artillery strike
//-----------------------------------------------
call_artillery_strike:
   
   if( self.fire_attack_thread != NIL && self.fire_attack_thread != NULL )
   {   
  //switching targets  
  self.fire_attack_thread delete
  wait 2
   }

   self.fire_attach_thread = local
   
   while( $Obj_

snaky

  • Squatteur de forum
  • ****
  • Posts: 3332
    • http://profparty.forumpro.fr
Mode tank
« Reply #1 on: July 14, 2010, 11:19:09 PM »
Le mieux, c'est d'essayer !
J'ai un doute sur le rendu du "Earth Quake" car il n'est noté nul part la position de l'épicentre, ou le joueur concerné: il se peut que le tremblement de caméra aie lieu pour tous les joueurs.

A part cela, il me semble parfaitement opérationnel pour du SH... Essaie !

tpt

  • Apprenti poseur de brushs
  • Posts: 66
Mode tank
« Reply #2 on: July 16, 2010, 04:02:31 PM »
Justement, j'ai déjà essayé ça ne marche pas  :(