Author Topic: DefaultGame (demo)  (Read 875 times)

peugeotfast

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DefaultGame (demo)
« on: August 28, 2007, 02:50:22 AM »
Ca bidoulle déja coter scripte sur la démo DefaultGame (demo)  !!

Quote
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini

[Engine.GameInfo]
DefaultGame=MOHAGame.MOHAGameInfo
DefaultServerGame=MOHAGame.MOHAGameInfo

[DefaultPlayer]
Name=Hajas
team=255
[MOHAGame.SampleClass]
MyString=Test

[Engine.WorldInfo]
StaticMeshCullDistanceBiasBase=1.0

[Plasma.PlasmaGameManagerHostedGame]
BannedUserPolicy=ACCEPT

[MOHAGame.MOHAPawn]
parachuteStaticLineLength=800.0
parachuteTerminalVelocity=700.0
parachuteMaxSideVelocity=460.0

MaxFootstepEffectDistance=5000

RagdollThrowWeaponImpulseMultiplier=10
RagdollThrowCheckDistance=150
RagdollThrowPitch=5461
GeneralHitMomentumScalar=1

[MOHAGame.MOHAMultiplayerPawn]
fIronsightsMaxRoll=1000.0f
fIronsightsMaxLean=45.0f
fIronsightsLeanRestoreForce=7.0f
fIronsightsHeightRestoreForce=7.0f
fIronsightsPeekScale=0.5f
StanceCollisionHeights[0]=96.000000
StanceCollisionHeights[1]=65.000000
StanceCollisionHeights[2]=27.000000
StanceCollisionRadii[0]=40.000000
StanceCollisionRadii[1]=40.000000
StanceCollisionRadii[2]=40.000000


LadderLerpMoveSpeed=300.0f
LadderLerpTurnSpeed=3.0f
LadderJumpVelocity=-300.0f

ConsoleParachuteDamageReductionScale=0.0
PCParachuteDamageReductionScale=0.0
NonReducedParachuteDamageDistance=5250
FullyReducedParachuteDamageDistance=8000

FallingDamageScalar=0.5
MPMaxFallSpeed=1435
PawnLifeTimeAfterDeath=10.0
RespawnWaitTimeNotAirborne=5 // The amount of time before we try to respawn if the game isn't an airborne game.
RespawnWaitTimeAxis=5  // The amount of time before we try to respawn as axis player
RespawnWaitTimeAllied=4.5  // The amount of time before we try to respawn as allied player
LookAtKillerTime=2;  // The amount of time we spend looking at the killer pawn.  (substracted from respawn wait time to figure out how long to look at our own dead body)  should be less then respawn wait time.

AirdropLookUpDownOffset=0.00    //move the player view so that it is looking more towards the ground (higher values, steeper line, clamped to one)


GeneralHitMomentumScalar=1

iVergeOfDeathHealth = 12

BoneDamageTuning=(BoneName=LeftFoot,DamageModifier=1.5,DamageLocation=HitLoc_LLeg)
+BoneDamageTuning=(BoneName=LeftUpLeg,DamageModifier=1.7,DamageLocation=HitLoc_LLeg)
+BoneDamageTuning=(BoneName=RightFoot,DamageModifier=1.5,DamageLocation=HitLoc_RLeg)
+BoneDamageTuning=(BoneName=RightUpLeg,DamageModifier=1.7,DamageLocation=HitLoc_RLeg)
+BoneDamageTuning=(BoneName=Hips,DamageModifier=3.0,DamageLocation=HitLoc_Crotch)
+BoneDamageTuning=(BoneName=LeftHand,DamageModifier=1.0,DamageLocation=HitLoc_LArm)
+BoneDamageTuning=(BoneName=LeftArm,DamageModifier=2.0,DamageLocation=HitLoc_LArm)
+BoneDamageTuning=(BoneName=RightHand,DamageModifier=1.0,DamageLocation=HitLoc_RArm)
+BoneDamageTuning=(BoneName=RightArm,DamageModifier=2.0,DamageLocation=HitLoc_RArm)
+BoneDamageTuning=(BoneName=Spine,DamageModifier=6.0,DamageLocation=HitLoc_Torso)
+BoneDamageTuning=(BoneName=Neck,DamageModifier=10.0,DamageLocation=HitLoc_Head)
DebugBoneDamage=false

DefaultHealthSettings[0]=100
DefaultHealthSettings[1]=100
DefaultHealthSettings[2]=100
fImmuneTimeAfterDamageSettings[0]=0.0f
fImmuneTimeAfterDamageSettings[1]=0.0f
fImmuneTimeAfterDamageSettings[2]=0.0f

[MOHAGameNonNative.AxisPawn]
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Andre.SkeletalMesh.DE_Andre_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Lutz.SkeletalMesh.DE_Lutz_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Simon.SkeletalMesh.DE_Simon_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_IT_Jason.SkeletalMesh.IT_Jason_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_US_Peter.SkeletalMesh.US_Peter_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Rob.SkeletalMesh.DE_Rob_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Mike.SkeletalMesh.DE_Mike_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Ben.SkeletalMesh.DE_Ben_Head_Rigged')

[MOHAGameNonNative.AlliesPawn]
RandomHeadMeshes=(Freq=0.15,Mesh=SkeletalMesh'GCm_Chr_Head_US_Boyd.SkeletalMesh.US_Boyd_Head_Rigged')
+RandomHeadMeshes=(Freq=0.15,Mesh=SkeletalMesh'GCm_Chr_Head_US_Matt.SkeletalMesh.US_Matt_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Nathan.SkeletalMesh.US_Nathan_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Tom.SkeletalMesh.US_Tom_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Toby.SkeletalMesh.US_Toby_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Bobby.SkeletalMesh.US_Bobby_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Jose.SkeletalMesh.US_Jose_Head_Rigged')

[MOHAGameNonNative.MOHA_MPFalschAntiTankPawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_AntiTank')
[MOHAGameNonNative.MOHA_MPFalschAutoRiflePawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Falsch_Gear_Auto_Rifle')
[MOHAGameNonNative.MOHA_MPFalschMP40Pawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Falsch_Gear_SMG')
[MOHAGameNonNative.MOHA_MPFalschRiflePawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Falsch_Gear_Rifle')
[MOHAGameNonNative.MOHA_MPFalschSniperPawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_Sniper')

[MOHAGameNonNative.MOHA_MPHeerAntiTankPawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_AntiTank')
[MOHAGameNonNative.MOHA_MPHeerAutoRiflePawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_Auto_Rifle')
[MOHAGameNonNative.MOHA_MPHeerMP40Pawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_SMG')
[MOHAGameNonNative.MOHA_MPHeerRiflePawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_Rifle')
[MOHAGameNonNative.MOHA_MPHeerSniperPawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_Sniper')

[MOHAGameNonNative.MOHA_MPTropicalHeerAntiTankPawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_AntiTank')
[MOHAGameNonNative.MOHA_MPTropicalHeerAutoRiflePawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_Auto_Rifle')
[MOHAGameNonNative.MOHA_MPTropicalHeerMP40Pawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_SMG')
[MOHAGameNonNative.MOHA_MPTropicalHeerRiflePawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_Rifle')
[MOHAGameNonNative.MOHA_MPTropicalHeerSniperPawn]
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.DE_MP_Gear_Sniper')


[MOHAGameNonNative.AlliesRiflePawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAM1GarandMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MKIIFragGrenadeMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAColt45MP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_CompBExplosive')
DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAGrenadeAmmoClass', StartingReserveAmmo=3, MaxReserveAmmo=3)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHARifleAmmoClass', StartingReserveAmmo=40, MaxReserveAmmo=150)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAPistolAmmoClass', StartingReserveAmmo=43, MaxReserveAmmo=100)
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.US_MP_Gear_Rifle')

[MOHAGameNonNative.AlliesSniperPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHASpringfieldMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MKIIFragGrenadeMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAColt45MP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_CompBExplosive')
DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAGrenadeAmmoClass', StartingReserveAmmo=3, MaxReserveAmmo=3)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHARifleAmmoClass', StartingReserveAmmo=40, MaxReserveAmmo=150)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAPistolAmmoClass', StartingReserveAmmo=43, MaxReserveAmmo=100)
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.US_MP_Gear_Sniper')

[MOHAGameNonNative.AlliesThompsonPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAThompsonMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MKIIFragGrenadeMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAColt45MP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_CompBExplosive')
DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAGrenadeAmmoClass', StartingReserveAmmo=2, MaxReserveAmmo=2)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHASMGAmmoClass', StartingReserveAmmo=150, MaxReserveAmmo=450)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAPistolAmmoClass', StartingReserveAmmo=43, MaxReserveAmmo=100)
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.US_MP_Gear_SMG')

[MOHAGameNonNative.AlliesAutoRiflePawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHABarMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MKIIFragGrenadeMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAColt45MP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_CompBExplosive')
DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAGrenadeAmmoClass', StartingReserveAmmo=1, MaxReserveAmmo=1)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAAutoRifleAmmoClass', StartingReserveAmmo=150, MaxReserveAmmo=450)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAPistolAmmoClass', StartingReserveAmmo=43, MaxReserveAmmo=100)
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.US_MP_Gear_Auto_Rifle')

[MOHAGameNonNative.AlliesM18RecoillessRiflePawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAM18RecoillessRifleMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MKIIFragGrenadeMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAColt45MP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_CompBExplosive')
DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHARocketAmmoClassMP', StartingReserveAmmo=4, MaxReserveAmmo=4)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAPistolAmmoClass', StartingReserveAmmo=43, MaxReserveAmmo=100)
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_MP_Gear.SkeletalMesh.US_MP_Gear_AntiTank')

[MOHAGameNonNative.AxisRiflePawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAK98MP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_StickGrenadeMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAMauserMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_CompBExplosive')
DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAGrenadeAmmoClass', StartingReserveAmmo=4, MaxReserveAmmo=4)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHARifleAmmoClass', StartingReserveAmmo=40, MaxReserveAmmo=150)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAPistolAmmoClass', StartingReserveAmmo=43, MaxReserveAmmo=100)

[MOHAGameNonNative.AxisMP40Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MP40MP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_StickGrenadeMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAMauserMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_CompBExplosive')
DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAGrenadeAmmoClass', StartingReserveAmmo=2, MaxReserveAmmo=2)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHASMGAmmoClass', StartingReserveAmmo=150, MaxReserveAmmo=450)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAPistolAmmoClass', StartingReserveAmmo=43, MaxReserveAmmo=100)

[MOHAGameNonNative.AxisSniperPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAG43MP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_StickGrenadeMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAMauserMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_CompBExplosive')
DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAGrenadeAmmoClass', StartingReserveAmmo=3, MaxReserveAmmo=3)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHARifleAmmoClass', StartingReserveAmmo=40, MaxReserveAmmo=150)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAPistolAmmoClass', StartingReserveAmmo=43, MaxReserveAmmo=100)

[MOHAGameNonNative.AxisAutoRiflePawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAStg44MP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_StickGrenadeMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAMauserMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_CompBExplosive')
DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAGrenadeAmmoClass', StartingReserveAmmo=1, MaxReserveAmmo=1)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAAutoRifleAmmoClass', StartingReserveAmmo=150, MaxReserveAmmo=450)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAPistolAmmoClass', StartingReserveAmmo=43, MaxReserveAmmo=100)

[MOHAGameNonNative.AxisPanzerschreckPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAPanzerschreckMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_StickGrenadeMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAMauserMP')
+DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_CompBExplosive')
DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHARocketAmmoClassMP', StartingReserveAmmo=4, MaxReserveAmmo=4)
+DefaultAmmoLoadout=(AmmoClass=class'MOHAGame.MOHAPistolAmmoClass', StartingReserveAmmo=43, MaxReserveAmmo=100)

[MOHAGame.MOHAGameMessage]
MessageLifeTime=10

[MOHAGame.MOHAMultiplayerController]
m_MaxPopupTimer=4
MessageLifeTime=30
MessageFadeTime=5
BlackFadeInDelay=0.0
BlackPlaneFadeInDelay=1.0
BlackFadeInTime=1.0
LookThroughStartSpotNotAirborne=1.5 // The amount of time after respawn we look throught the startspot if the game isn't an airborne game.
LookThroughStartSpotTimeAxis=1.5  // The amount of time after respawn we look through the StartSpot as Axis
LookThroughStartSpotTimeAllied=1  // The amount of time after respawn we look through the StartSpot as Allied
CinematicAdditionalWaitTime=1.5  //Should be MOHAMultiplayerPawn.RespawnWaitTimeAxis
+MessageColor=(B=255,G=255,R=255,A=255)

// MP_TEXT_WINDOW_TYPE_GENERIC         
+MessageColor=(B=255,G=255,R=255,A=255) // WHITE

// MP_TEXT_WINDOW_TYPE_KILLED_BY   
+MessageColor=(B=255,G=255,R=255,A=255)   // WHITE

// MP_TEXT_WINDOW_TYPE_ARMED     
+MessageColor=(B=29,G=29,R=209,A=255)   // RED

// MP_TEXT_WINDOW_TYPE_UNARMED             
+MessageColor=(B=29,G=29,R=209,A=255)   // RED

// MP_TEXT_WINDOW_TYPE_AWARD     
+MessageColor=(B=12,G=234,R=236,A=255)   // YELLOW

// not used       

// Colors
//+MessageColor=(B=29,G=29,R=209,A=255)  Red
//+MessageColor=(B=1,G=191,R=5,A=255)  Green
//+MessageColor=(B=2,G=137,R=223,A=255)  Orange
//+MessageColor=(B=125,G=175,R=255,A=255)   Peach
//+MessageColor=(B=12,G=234,R=236,A=255)   Yellow



[MOHAGame.MOHAGamePluginModulator]
DistMax=60000.0
DistMin=900.0
FreqMax=24000.0
FreqMin=300.0
SmoothUp=3.0
SmoothDown=0.5
AzimuthBack=20.0
AzimuthFront=80.0
HealthStartPctg=0.45
OcclusionSightTimeDelta=0.25
PercentDistance=1.0
PercentOcclusionTrigger=0.45
PercentOcclusionSight=0.545
PercentAzimuth=0.075
PercentShellShock=0.7
PercentTrueTrigger=0.8
TrueTriggerSmoothIn=5.0
TrueTriggerSmoothOut=10.0


[Engine.UIDataStore_GameResource]
+GameInfoResourceObjectNames=MOHAGameInfoSummary
+GameInfoResourceObjectNames=SampleGameInfoSummary


[Engine.GameInfo]
TimeLimit=20

[MOHAGame.MOHAGameReplicationInfo]
TimeInPlane=12.5
SecondsBetweenRounds=15.0
SecondsAtEndOfMatch=30.0

[MOHAGame.MOHAGameInfo]
TeamPointsForDistance=1
TeamPointsForAssist=1
TeamPointsForHealing=1
TeamAssitKillTimeout=5

[MOHAGame.MOHAMultiplayerGameInfo]
DefaultPlayerQuorumForTCPIP=1
DefaultGameWaitTimeOutForTCPIP=45.0
DefaultPlayerQuorumForPlayerMatch=2
DefaultGameWaitTimeOutForPlayerMatch=30.0
DefaultPlayerQuorumForRankedMatch=4
DefaultGameWaitTimeOutForRankedMatch=60.0
BestToNumberOfRoundsInRanked=1
NumberOfPlayersAllowedOnTeam=7
TeamPointsPenaltyForSuicide=-2
TeamPointsPenaltyForTeamKill=-4

[MOHAGame.MOHAGameViewportClient]
bSkipFrontEndUI=False

[MOHAGame.TeamDeathMatchGameInfo]
TimeLimit=20

[MOHAGame.TeamDeathMatchAirborneGameInfo]
TeamPointsForObjectiveAssist=1.0
TimeLimit=20

[MOHAGame.ObjectiveGameInfo]
TeamPointsForObjectiveAssist=1.0
TimeLimit=10

[MOHAGame.ObjectiveAirborneGameInfo]
SecondsBetweenRespawn=30
BestToNumberOfRoundsInRanked=2
TimeLimit=10

[MOHAGame.MPObjective]
PointsForObjectiveArm=1.0
PointsForObjectiveDisArm=1.0
PointsForObjectiveDestroyed=3.0
ArmHoldTime=3

[MOHAGame.MPObjective_FLAG]
PointsForCapture=1.0
PointsForNeutralize=1.0
TeamPointsForHelping=1.0
bReturnToNeutral=true
bReturnToFullCaptureState=true

[MOHAGame.MPPlayerStats]
MedalDistinguishedServiceCrossKillsReq=1000
MedalDistinguishedServiceCrossObjReq=500

MedalDistinguishedServiceMedalKillsReq=500
MedalDistinguishedServiceMedalObjReq=250

MedalSilverStarFirstsPlacesReq=20

MedalLegionOfMeritObjectivePointsReq=10

MedalSoldiersMedalKillAssistsReq=20

MedalBronzeStarTopThreePlacesReq=20

MedalPurpleHeartMinHealthReq=25

MedalMeritoriousUnitCitationTeamPointsReq=10
MedalDistinguishedUnitCitationTeamPointsReq=20

MedalGoodCombatMedalStreakReq=20

MedalMarksmanKillsReq=100

MedalSharpshooterKillsReq=1000

MedalExpertKillsReq=10000

MapNames[0]=REM
MapNames[1]=HNT
MapNames[2]=VIL
MapNames[3]=HUS
MapNames[4]=AVA
MapNames[5]=NEP

WeaponLevelExpCap[0]=40
WeaponLevelExpCap[1]=150
WeaponLevelExpCap[2]=320

[MOHAGame.MOHAAIPawn]

//axis head meshes
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Andre.SkeletalMesh.DE_Andre_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Lutz.SkeletalMesh.DE_Lutz_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Simon.SkeletalMesh.DE_Simon_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_IT_Jason.SkeletalMesh.IT_Jason_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_US_Peter.SkeletalMesh.US_Peter_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Rob.SkeletalMesh.DE_Rob_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Mike.SkeletalMesh.DE_Mike_Head_Rigged')
+RandomHeadMeshes=(Freq=0.125,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Ben.SkeletalMesh.DE_Ben_Head_Rigged')

DetachableBodyParts=(Probability=0.33, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.IT_Blackshirt_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')
ExplosionMomentumRadiusMult=2.2

BoneDamageTuning=(BoneName=LeftFoot,DamageModifier=1.5,DamageLocation=HitLoc_LLeg)
+BoneDamageTuning=(BoneName=LeftUpLeg,DamageModifier=1.7,DamageLocation=HitLoc_LLeg)
+BoneDamageTuning=(BoneName=RightFoot,DamageModifier=1.5,DamageLocation=HitLoc_RLeg)
+BoneDamageTuning=(BoneName=RightUpLeg,DamageModifier=1.7,DamageLocation=HitLoc_RLeg)
+BoneDamageTuning=(BoneName=Hips,DamageModifier=3.0,DamageLocation=HitLoc_Crotch)
+BoneDamageTuning=(BoneName=LeftHand,DamageModifier=1.0,DamageLocation=HitLoc_LArm)
+BoneDamageTuning=(BoneName=LeftArm,DamageModifier=2.0,DamageLocation=HitLoc_LArm)
+BoneDamageTuning=(BoneName=RightHand,DamageModifier=1.0,DamageLocation=HitLoc_RArm)
+BoneDamageTuning=(BoneName=RightArm,DamageModifier=2.0,DamageLocation=HitLoc_RArm)
+BoneDamageTuning=(BoneName=Spine,DamageModifier=6.0,DamageLocation=HitLoc_Torso)
+BoneDamageTuning=(BoneName=Neck,DamageModifier=10.0,DamageLocation=HitLoc_Head)
DebugBoneDamage=false

[MOHAGame.MOHAAlliedAIPawn]

//allied head meshes
RandomHeadMeshes=(Freq=0.15,Mesh=SkeletalMesh'GCm_Chr_Head_US_Boyd.SkeletalMesh.US_Boyd_Head_Rigged')
+RandomHeadMeshes=(Freq=0.15,Mesh=SkeletalMesh'GCm_Chr_Head_US_Matt.SkeletalMesh.US_Matt_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Nathan.SkeletalMesh.US_Nathan_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Tom.SkeletalMesh.US_Tom_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Toby.SkeletalMesh.US_Toby_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Bobby.SkeletalMesh.US_Bobby_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Jose.SkeletalMesh.US_Jose_Head_Rigged')

DetachableBodyParts=(Probability=0.33, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.US_SoldierAirborne_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

[MOHAGame.MOHAAxisAIPawn]
 
[MOHAGame.MOHAParatrooperPawnNative]

//allied head meshes
RandomHeadMeshes=(Freq=0.15,Mesh=SkeletalMesh'GCm_Chr_Head_US_Boyd.SkeletalMesh.US_Boyd_Head_Rigged')
+RandomHeadMeshes=(Freq=0.15,Mesh=SkeletalMesh'GCm_Chr_Head_US_Matt.SkeletalMesh.US_Matt_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Nathan.SkeletalMesh.US_Nathan_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Tom.SkeletalMesh.US_Tom_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Toby.SkeletalMesh.US_Toby_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Bobby.SkeletalMesh.US_Bobby_Head_Rigged')
+RandomHeadMeshes=(Freq=0.14,Mesh=SkeletalMesh'GCm_Chr_Head_US_Jose.SkeletalMesh.US_Jose_Head_Rigged')

DetachableBodyParts=(Probability=0.33, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.US_SoldierAirborne_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

[MOHAGameNonNative.MOHAParatrooperPawnNonNative]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAThompson')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Thompson')

[MOHAGameNonNative.MOHA82ndParatrooperPawnThompson]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAThompson')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Thompson')

[MOHAGameNonNative.MOHA82ndParatrooperPawnM1Garand]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAM1Garand')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Garand')

[MOHAGameNonNative.MOHA82ndParatrooperPawnThompsonNoGrenade]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAThompson')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Thompson')

[MOHAGameNonNative.MOHA82ndParatrooperPawnM1GarandNoGrenade]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAM1Garand')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Garand')

[MOHAGameNonNative.MOHA82ndParatrooperPawnBar]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHABAR')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Thompson')

[MOHAGameNonNative.MOHA17thParatrooperPawnThompson]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAThompson')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_17thAirborne.SkeletalMesh.US_Soldier17thAirborne_Rigged_Gear_Thompson')

[MOHAGameNonNative.MOHA17thParatrooperPawnM1Garand]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAM1Garand')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_17thAirborne.SkeletalMesh.US_Soldier17thAirborne_Rigged_Gear_Garand')

[MOHAGameNonNative.MOHA17thParatrooperPawnBar]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHABAR')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_17thAirborne.SkeletalMesh.US_Soldier17thAirborne_Rigged_Gear_Thompson')


// Axis Weapon Loadouts...

[MOHAGameNonNative.MOHAHeerInfantryTropicalK98Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAK98')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_IT_Blackshirt.SkeletalMesh.IT_Blackshirt_Rigged_Gear_K98')

//-------------------------------------------------

[MOHAGameNonNative.MOHAHeerInfantryTropicalMP40Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MP40')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_SoldierTropical.SkeletalMesh.DE_SoldierTropical_Rigged_Gear_MP40')

RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Lutz.SkeletalMesh.DE_Lutz_Head_Rigged')
+RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Rob.SkeletalMesh.DE_Rob_Head_Rigged')
+RandomHeadMeshes=(Freq=0.34,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Ben.SkeletalMesh.DE_Ben_Head_Rigged')

DetachableBodyParts=(Probability=0.5, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.DE_SoldierTropical_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')


//-------------------------------------------------

[MOHAGameNonNative.MOHAItalianBlackShirtK98Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAK98')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_IT_Blackshirt.SkeletalMesh.IT_Blackshirt_Rigged_Gear_K98')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_IT_Jason.SkeletalMesh.IT_Jason_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_US_Peter.SkeletalMesh.US_Peter_Head_Rigged')

// no helmet popping off for blackshirt k98's
DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.US_SoldierAirborne_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

//-------------------------------------------------

[MOHAGameNonNative.MOHAItalianBlackShirtMP40Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MP40')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_IT_Blackshirt.SkeletalMesh.IT_Blackshirt_Rigged_Gear_MP40')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_IT_Jason.SkeletalMesh.IT_Jason_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_US_Peter.SkeletalMesh.US_Peter_Head_Rigged')

DetachableBodyParts=(Probability=0.5, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.IT_Blackshirt_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')


//-------------------------------------------------

[MOHAGameNonNative.MOHAHeerOfficerMP40Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MP40')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_HeerOfficer.SkeletalMesh.DE_HeerOfficer_Gear')

// no helmet popping off for heer officer
DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.US_SoldierAirborne_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Lutz.SkeletalMesh.DE_Lutz_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Rob.SkeletalMesh.DE_Rob_Head_Rigged')

//-------------------------------------------------

[MOHAGameNonNative.MOHAHeerOfficerK98SniperPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAK98Sniper')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_HeerOfficer.SkeletalMesh.DE_HeerOfficer_Gear')

// no helmet popping off for heer officer
DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.US_SoldierAirborne_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Lutz.SkeletalMesh.DE_Lutz_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Rob.SkeletalMesh.DE_Rob_Head_Rigged')

//-------------------------------------------------

[MOHAGameNonNative.MOHAHeerInfantryEuropeG43RiflePawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAG43')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_HeerInfantry.SkeletalMesh.DE_HeerInfantry_Rigged_Gear_G43')

RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Rob.SkeletalMesh.DE_Rob_Head_Rigged')
+RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Ben.SkeletalMesh.DE_Ben_Head_Rigged')
+RandomHeadMeshes=(Freq=0.34,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Simon.SkeletalMesh.DE_Simon_Head_Rigged')

DetachableBodyParts=(Probability=0.5, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.DE_HeerSoldier_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

//-------------------------------------------------

[MOHAGameNonNative.MOHAWaffenSSInfantryMP40Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MP40')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_SSInfantry.SkeletalMesh.DE_SSInfantry_Rigged_Gear_MP40')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Ben.SkeletalMesh.DE_Ben_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Simon.SkeletalMesh.DE_Simon_Head_Rigged')

DetachableBodyParts=(Probability=0.5, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.DE_SSInfantry_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

//-------------------------------------------------

[MOHAGameNonNative.MOHAPanzergrenadierPanzerschreckPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAPanzerschreck')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_SoldierPanzer.SkeletalMesh.DE_SoldierPanzer_Rigged_Gear_Pnzr')

RandomHeadMeshes=(Freq=1.0,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Panzer.SkeletalMesh.DE_Panzer_Head_Rigged')

//-------------------------------------------------

[MOHAGameNonNative.MOHAWaffenSSOfficerSTG44Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHASTG44')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_SSofficer.SkeletalMesh.DE_SSofficer_Rigged_Gear_STG44')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Felix.SkeletalMesh.DE_Felix_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Andre.SkeletalMesh.DE_Andre_Head_Rigged')

// no helmet popping off for ss officer
DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.US_SoldierAirborne_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

//-------------------------------------------------

[MOHAGameNonNative.MOHAWaffenSSOfficerG43SniperPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAG43Sniper')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_SSofficer.SkeletalMesh.DE_SSofficer_Rigged_Gear_G43')

RandomHeadMeshes=(Freq=1.0,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Toque.SkeletalMesh.DE_Toque_Head_Rigged')

DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.US_SoldierAirborne_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')


//-------------------------------------------------

[MOHAGameNonNative.MOHAFallshirmjagerSTG44Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHASTG44')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_Falsch.SkeletalMesh.DE_Falsch__Rigged_Gear_STG44')

DetachableBodyParts=(Probability=.25, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.DE_Falsch_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Mirko.SkeletalMesh.DE_Mirko_Head_Rigged')
+RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Jerry.SkeletalMesh.DE_Jerry_Head_Rigged')
+RandomHeadMeshes=(Freq=0.34,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Simon.SkeletalMesh.DE_Simon_Head_Rigged')

//-------------------------------------------------

[MOHAGameNonNative.MOHAFallshirmjagerG43SniperPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAG43Sniper')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_Falsch.SkeletalMesh.DE_Falsch__Rigged_Gear_G43')

DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.DE_Falsch_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

RandomHeadMeshes=(Freq=1.0,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Toque.SkeletalMesh.DE_Toque_Head_Rigged')

//-------------------------------------------------

[MOHAGameNonNative.MOHAFallshirmjagerG43RiflePawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAG43')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_Falsch.SkeletalMesh.DE_Falsch__Rigged_Gear_G43')

DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.DE_Falsch_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Mirko.SkeletalMesh.DE_Mirko_Head_Rigged')
+RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Jerry.SkeletalMesh.DE_Jerry_Head_Rigged')
+RandomHeadMeshes=(Freq=0.34,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Simon.SkeletalMesh.DE_Simon_Head_Rigged')

//-------------------------------------------------

[MOHAGameNonNative.MOHANaziEliteSTG44Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHASTG44')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_Bane_Small.SkeletalMesh.DE_Bane_Small_Gear_Rigged')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Jerry.SkeletalMesh.DE_Jerry_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Simon.SkeletalMesh.DE_Simon_Head_Rigged')

DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.DE_Bane_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

//-------------------------------------------------

[MOHAGameNonNative.MOHANaziElitePortableMG42Pawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAPortableMG42Weapon')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_Bane.SkeletalMesh.DE_Bane_Gear_Rigged')

RandomHeadMeshes=(Freq=1.0,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Bane.SkeletalMesh.DE_Bane_Head_Rigged')
DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.DE_Bane_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')


//-------------------------------------------------

[MOHAGameNonNative.MOHAItalianBlackShirtOIRPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MP40')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_IT_Blackshirt.SkeletalMesh.IT_Blackshirt_Rigged_Gear_MP40')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_IT_Jason.SkeletalMesh.IT_Jason_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_US_Peter.SkeletalMesh.US_Peter_Head_Rigged')

DetachableBodyParts=(Probability=0.5, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.IT_Blackshirt_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

//-------------------------------------------------

[MOHAGameNonNative.MOHAHeerInfantryTropicalOIRPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MP40')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_SoldierTropical.SkeletalMesh.DE_SoldierTropical_Rigged_Gear_MP40')

RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Lutz.SkeletalMesh.DE_Lutz_Head_Rigged')
+RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Rob.SkeletalMesh.DE_Rob_Head_Rigged')
+RandomHeadMeshes=(Freq=0.34,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Ben.SkeletalMesh.DE_Ben_Head_Rigged')

DetachableBodyParts=(Probability=0.5, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.DE_SoldierTropical_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')


//-------------------------------------------------

[MOHAGameNonNative.MOHAHeerInfantryEuropeOIRPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAG43')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_HeerInfantry.SkeletalMesh.DE_HeerInfantry_Rigged_Gear_G43')

RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Rob.SkeletalMesh.DE_Rob_Head_Rigged')
+RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Ben.SkeletalMesh.DE_Ben_Head_Rigged')
+RandomHeadMeshes=(Freq=0.34,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Simon.SkeletalMesh.DE_Simon_Head_Rigged')

DetachableBodyParts=(Probability=0.5, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.DE_SoldierTropical_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

//-------------------------------------------------

[MOHAGameNonNative.MOHAWaffenSSInfantryOIRPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MP40')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_SSInfantry.SkeletalMesh.DE_SSInfantry_Rigged_Gear_MP40')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Ben.SkeletalMesh.DE_Ben_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Simon.SkeletalMesh.DE_Simon_Head_Rigged')

DetachableBodyParts=(Probability=0.5, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.DE_SSInfantry_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

//-------------------------------------------------

[MOHAGameNonNative.MOHAWaffenSSOfficerOIRPawnMP40]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHA_MP40')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_SSInfantry.SkeletalMesh.DE_SSInfantry_Rigged_Gear_MP40')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Ben.SkeletalMesh.DE_Ben_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Andre.SkeletalMesh.DE_Andre_Head_Rigged')

// no helmet popping off for ss officer
DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.US_SoldierAirborne_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')


//-------------------------------------------------

[MOHAGameNonNative.MOHAWaffenSSOfficerOIRPawnSTG44]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHASTG44')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_SSofficer.SkeletalMesh.DE_SSofficer_Rigged_Gear_STG44')

RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Felix.SkeletalMesh.DE_Felix_Head_Rigged')
+RandomHeadMeshes=(Freq=0.5,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Andre.SkeletalMesh.DE_Andre_Head_Rigged')

// no helmet popping off for ss officer
DetachableBodyParts=(Probability=0.0, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.US_SoldierAirborne_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

//-------------------------------------------------

[MOHAGameNonNative.MOHAFallshirmjagerOIRPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHASTG44')
GearInfo=(Mesh=SkeletalMesh'GCm_Chr_DE_Falsch.SkeletalMesh.DE_Falsch__Rigged_Gear_STG44')

DetachableBodyParts=(Probability=.25, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.DE_Falsch_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')

RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Mirko.SkeletalMesh.DE_Mirko_Head_Rigged')
+RandomHeadMeshes=(Freq=0.33,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Jerry.SkeletalMesh.DE_Jerry_Head_Rigged')
+RandomHeadMeshes=(Freq=0.34,Mesh=SkeletalMesh'GCm_Chr_Head_DE_Simon.SkeletalMesh.DE_Simon_Head_Rigged')


// Allied Weapon Loadouts...

[MOHAGameNonNative.MOHA82ndAirborneThompsonPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAThompson')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Thompson')

//-------------------------------------------------

[MOHAGameNonNative.MOHA82ndAirborneGarandPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAM1Garand')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Garand')

//-------------------------------------------------

[MOHAGameNonNative.MOHA82ndAirborneThompsonPawn_NoGrenade]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAThompson')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Thompson')

//-------------------------------------------------

[MOHAGameNonNative.MOHA82ndAirborneGarandPawn_NoGrenade]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAM1Garand')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Garand')

//-------------------------------------------------

[MOHAGameNonNative.MOHA82ndAirborneBARPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHABar')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_BAR')

//-------------------------------------------------

[MOHAGameNonNative.MOHA82ndAirborneSpringfieldPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHASpringfield')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_SoldierAirborne.SkeletalMesh.US_SoldierAirborne_Rigged_Gear_Springfield')

//-------------------------------------------------

[MOHAGameNonNative.MOHA17thAirborneThompsonPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAThompson')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_17thAirborne.SkeletalMesh.US_Soldier17thAirborne_Rigged_Gear_Thompson')

//-------------------------------------------------

[MOHAGameNonNative.MOHA17thAirborneGarandPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAM1Garand')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_17thAirborne.SkeletalMesh.US_Soldier17thAirborne_Rigged_Gear_Garand')

//-------------------------------------------------

[MOHAGameNonNative.MOHA17thAirborneBARPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHABar')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_17thAirborne.SkeletalMesh.US_Soldier17thAirborne_Rigged_Gear_BAR')

//-------------------------------------------------

[MOHAGameNonNative.MOHA17thAirborneSpringfieldPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHASpringfield')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_17thAirborne.SkeletalMesh.US_Soldier17thAirborne_Rigged_Gear_Springfield')

//-------------------------------------------------

[MOHAGameNonNative.MOHA1stArmy5thInfantryThompsonPawn]
DefaultWeaponLoadout=(WeaponClass=class'MOHAGameNonNative.MOHAThompson')
GearInfo=(Mesh=SkeletalMesh'Gcm_Chr_US_Infantry.SkeletalMesh.US_Infantry_Rigged_Gear_Thompson')

DetachableBodyParts=(Probability=.25, BoneName=Helmet, SecondaryBoneName=Neck1, SpawnedBodyPartClass=class'MOHAGame.MOHADetachedHelmet', SpawnedMesh=StaticMesh'GCm_Chr_Helmets.StaticMesh.US_SoldierInfantry_Helmet', BoneControlName=HelmetControl, MinSpawnVelocity=(X=300,Y=-25,Z=200), MaxSpawnVelocity=(X=450,Y=25,Z=400), MinRotationRate=50, MaxRotationRate=75, rRotCorrection=(Pitch=0,Yaw=16384,Roll=-16384), bDetachOnExplosion=true, HitSound_PC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet', HitSound_NPC=SoundCue'Aud_GCm_FakeWAV.Bullets.Projimpact_Bullet_Helmet_NPC')


[MOHAGame.MOHAVehicle]
bSlowDownWhenTurning = true
MaxTurnSpeed = 100.0f
fMaxSpeed = 160.0f

[MOHAGame.MOHATank]
fMaxTankTorque = 1600.0f

[MOHAGameNonNative.MOHATigerTank]

//tiger tank weapons including rotation rates
WeaponsInfo=(weaponClass=class'MOHAGameNonNative.MOHATankGun', attachSocket="TurretSocket", YawControlName="turret", PitchControlName="barrel_rotate", AimSocketName="TurretAimSocket", TurretMaxRotationRate=(Pitch=5000,Yaw=5000,Roll=0), TurretAccelerationRate=(Pitch=3000,Yaw=3000,Roll=0), MinRot=(Pitch=-1820, Yaw=-65535, Roll=0), MaxRot=(Pitch=10922, Yaw=65535, Roll=0), fMaxEngagementDist_Player=8000.0f, fMaxEngagementDist_NPC=4000.0f)
+WeaponsInfo=(weaponClass=class'MOHAGameNonNative.MOHATankCoaxWeapon', attachSocket="CoaxialSocket", YawControlName="coaxial_turret", PitchControlName="coaxial_turret", AimSocketName="CoaxialAimSocket", TurretMaxRotationRate=(Pitch=7000,Yaw=7000,Roll=0), TurretAccelerationRate=(Pitch=7000,Yaw=7000,Roll=0), MinRot=(Pitch=-5461, Yaw=-8191, Roll=0), MaxRot=(Pitch=5461, Yaw=8191, Roll=0), fMaxEngagementDist_Player=5000.0f, fMaxEngagementDist_NPC=4000.0f)

//destroyable left tread (ETigerTankParts.DAMAGE_PART_LTREAD)
PartInfo=(Pristine_Mesh=SkeletalMesh'GCm_Vcl_DE_Tiger.SkeletalMesh.DE_Tiger_Rigged_L_Treads', Destroyed_Mesh=SkeletalMesh'GCm_Vcl_DE_Tiger.SkeletalMesh.DE_Tiger_Rigged_D_L_Treads', iHealth=600, Mesh=LeftTreadMesh, DamageBoneNames=(L_wheel, L_wheel1, L_wheel2, L_wheel3, L_wheel4, L_wheel5, L_wheel6, L_wheel7, L_wheel8, L_wheel9), SocketName=LeftTreadOrigin, vExtents=(X=300.0, Y=150.0, Z=100.0), ExplosionParticleSystem=ParticleSystem'HUS_VFX_tankHit.tankHit_left', DestructionSound=SoundCue'Aud_GCm_FakeWAV.explosions.Tank_Destroy_Tread')
//destroyable right tread (ETigerTankParts.DAMAGE_PART_RTREAD)
+PartInfo=(Pristine_Mesh=SkeletalMesh'GCm_Vcl_DE_Tiger.SkeletalMesh.DE_Tiger_Rigged_R_Treads', Destroyed_Mesh=SkeletalMesh'GCm_Vcl_DE_Tiger.SkeletalMesh.DE_Tiger_Rigged_D_R_Treads', iHealth=600, Mesh=RightTreadMesh, DamageBoneNames=(R_wheel, R_wheel1, R_wheel2, R_wheel3, R_wheel4, R_wheel5, R_wheel6, R_wheel7, R_wheel8, R_wheel9), SocketName=RightTreadOrigin, vExtents=(X=300.0, Y=150.0, Z=100.0), ExplosionParticleSystem=ParticleSystem'HUS_VFX_tankHit.tankHit_right', DestructionSound=SoundCue'Aud_GCm_FakeWAV.explosions.Tank_Destroy_Tread')
//destroyable turret (ETigerTankParts.DAMAGE_PART_TURRET)
+PartInfo=(Pristine_Mesh=SkeletalMesh'GCm_Vcl_DE_Tiger.SkeletalMesh.DE_Tiger_Rigged_Turret', Destroyed_Mesh=SkeletalMesh'GCm_Vcl_DE_Tiger.SkeletalMesh.DE_Tiger_Rigged_D_Turret', iHealth=700, Mesh=TurretMesh, DamageBoneNames=(turret, hatch, barrell_rotate, barrell_recoil), SocketName=TurretAimSocket, vExtents=(X=500.0, Y=500.0, Z=80.0), ExplosionParticleSystem=ParticleSystem'HUS_VFX_tankHit.tankHit')

//damage zone modifier - left tread
DamageZoneInfo=(SocketName=LeftTreadOrigin, vExtents=(X=350.0, Y=200.0, Z=150.0), fDamageMult=0.9f)

//damage zone modifier - right tread
+DamageZoneInfo=(SocketName=RightTreadOrigin, vExtents=(X=350.0, Y=200.0, Z=150.0), fDamageMult=0.9f)

//damage zone modifier - front
+DamageZoneInfo=(SocketName=FrontOrigin, vExtents=(X=200.0, Y=300.0, Z=150.0), fDamageMult=0.6f)

//damage zone modifier - rear
+DamageZoneInfo=(SocketName=RearOrigin, vExtents=(X=200.0, Y=300.0, Z=150.0), fDamageMult=0.75f)

//damage zone modifier - belly
+DamageZoneInfo=(SocketName=BellyOrigin, vExtents=(X=300.0, Y=200.0, Z=50.0), fDamageMult=1.5f)

[MOHAGame.MOHADetachedHelmet]

fMinSpeedForImpactSound = 200.0f;
fMinTimeBetweenSounds = 0.25f;

[MOHAGame.MultiplayerCinematicActor]
fJumpEndTimes[0]=1.95
fJumpEndTimes[1]=3.15
fJumpEndTimes[2]=3.65
fJumpEndTimes[3]=4.08
fJumpEndTimes[4]=4.75
fJumpEndTimes[5]=5.41
fJumpEndTimes[6]=6.08
fJumpEndTimes[7]=6.75
fExitPlaneTimes[0]=1.00
fExitPlaneTimes[1]=2.0
fExitPlaneTimes[2]=2.95
fExitPlaneTimes[3]=3.85
fExitPlaneTimes[4]=5.25
fExitPlaneTimes[5]=5.75
fExitPlaneTimes[6]=5.75
fExitPlaneTimes[7]=5.75

bDebugAnims=false

[MOHAGame.MOHAMultiplayerCamera]
ITPCamYawRange=15000
ITPCamPitchRange=8000

[MOHAGame.TeamGameInfo]
MaxDistToRateStart=3000
MinDistToConsiderStart=1000
SpawnRandomnessFactor=50

[MOHAGame.MOHAHUD]
ResolutionScale_640x480=0.6
ResolutionScale_800x600=0.65
ResolutionScale_960x720=0.8
ResolutionScale_1024x768=0.9
ResolutionScale_1280x720=1.0
ResolutionScale_1280x1024=1.1
ResolutionScale_1600x1200=1.5


[MOHAGame.UIDataStore_MOHAGameResource]
+ElementProviderTypes=(ProviderTag="MOHAWeapons",ProviderClassName="MOHAGame.UIDataProvider_MOHAWeapon")
+ElementProviderTypes=(ProviderTag="MOHAWeaponUpgrades",ProviderClassName="MOHAGame.UIDataProvider_MOHAWeaponUpgrades")
+ElementProviderTypes=(ProviderTag="MOHAExtra",ProviderClassName="MOHAGame.UIDataProvider_MOHAExtra")
+ElementProviderTypes=(ProviderTag="MOHALoadingScreen",ProviderClassName="MOHAGame.UIDataProvider_MOHALoadingScreen")
+ElementProviderTypes=(ProviderTag="MOHAWeaponsMP",ProviderClassName="MOHAGame.UIDataProvider_MOHAWeaponMP")
AllowStandardDefResolution=False

[M1-Garand UIDataProvider_MOHAWeapon]
WeaponNameMarkup=<Strings:UIStrings.WeaponName.M1Garand>
WeaponImageMarkup=<Images:UI_Weapons.UI_TX_WS_Garand>
SmallWeaponImageMarkup=<Images:UI_Weapons.UI_TX_WepB_Garand>
WeaponDescMarkup=<Strings:UIStrings.WeaponName.M1GarandDesc>[br /

El Tyranos

  • Legomaniaque
  • Posts: 1038
    • http://
DefaultGame (demo)
« Reply #1 on: September 01, 2007, 06:36:51 PM »
bon ca va ca a pas l'air trop compliqué.
Ya des maps et des mods qui vont etres pondus de partout dès les premieres semaines, j'ai meme vu des mecs qui ont bossés sur la demo.

Encore un jeu (coucou CoD2) ou y'aura plus un seul serveur pur 1 mois apres la sortie  :D